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Question: adding volumetric flame-like lighting (raymarching or alternatives)

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#374 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

The issue names no files, tests, or entry points. First determine whether volumetric lighting, raymarching, or volume shading fits Polyscope’s design; done would require a decided scope and implementation plan rather than an answer about feasibility alone.

Written by the indexing model from the issue text.

Description

enhancement

Hi! I’m using Polyscope for visualization and was wondering:

Do you think Polyscope could support a “realistic flame”-style volumetric lighting effect with relatively small modifications (e.g., raymarching / volume shading), or is that outside the scope of Polyscope’s design?

Dominant language
C++
Stars
2.2k
Forks
242
Avg merge
11m
Merged PRs (30d)
1

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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