please implement an FLTK-based backend
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics, desktop
Research direction
Start by reading Polyscope's existing GLFW + ImGui backend and the FLTK FL_Gl_Window documentation. Determine how an FLTK backend would integrate with the current viewer and widget model. Done means an FLTK-based OpenGL window backend is available alongside the existing backend, with FLTK widgets usable in the window.
Written by the indexing model from the issue text.
Description
I am new to polyscope and per my initial evaluation, it looks really great for use as a 3d visualization tool in my projects.
However, I am heavily invested in using the GUI toolkit FLTK for UI's in my current code.
Could you please implement an FLTK backend in addition to the GLFW + ImGUI one you already provide? It already provides a wrapper class for opengl windows, called FL_Gl_Window. Moreover, it's rich set of GUI widgets (buttons, slider, menus, etc.) can be used anywhere on that window (meaning ImGUI is not needed).
The released version of FLTK I use is 1.4 although I also use the "bleeding edge" version 1.5, so either works fine for me. Both are available as source repos on github.
Thank you for considering this!
Paul
- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 242
- Avg merge
- 11m
- Merged PRs (30d)
- 1
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