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Rendering spheres/particles with variable radii

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
35/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Quiet
Tech stack
cpp

Research direction

Start by reviewing the existing documentation and rendering code to determine how sphere or particle geometry and radii are currently represented. Establish whether variable radii require a supported API or a custom shader, then define completion as rendering many spheres with distinct radii and documenting the recommended approach.

Written by the indexing model from the issue text.

Description

Hello, many thanks for this excellent repo.
I'd like to render many spheres with variable radii, I read the docs and codes, maybe the current pipeline does not support this?
If I implement a custom shader based on the current repo, is it relatively easy? is it recommended to do so?

Dominant language
C++
Stars
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Forks
242
Avg merge
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Merged PRs (30d)
1

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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