Custom Shaders
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reviewing the existing mesh visualization and shader or material entry points to determine whether custom shaders are supported. Compare the default PL visualization with the requested PQ function over a mesh, then define the API and usage needed for custom shader input. Done means a documented, working way to render a mesh with a custom shader.
Written by the indexing model from the issue text.
Description
Is there a simple(ish) way to provide a custom shader? For instance, if I want to visualize a PQ function over a mesh rather than the default PL one.
- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 242
- Avg merge
- 11m
- Merged PRs (30d)
- 1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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