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Custom Shaders

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

Start by reviewing the existing mesh visualization and shader or material entry points to determine whether custom shaders are supported. Compare the default PL visualization with the requested PQ function over a mesh, then define the API and usage needed for custom shader input. Done means a documented, working way to render a mesh with a custom shader.

Written by the indexing model from the issue text.

Description

Is there a simple(ish) way to provide a custom shader? For instance, if I want to visualize a PQ function over a mesh rather than the default PL one.

Dominant language
C++
Stars
2.2k
Forks
242
Avg merge
11m
Merged PRs (30d)
1

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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