Push items with your body and hand

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#340 2 comments 0 reactions 1 assignee View on GitHub

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@piotrb92 is already working on this.

Since Apr 24, 2026.

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Description

improvement

Description

Currently an item is marked isKinematic=false, when the player is holding it in hand for the first time. To improve immersion of our body in the world, let's add physics when colliding already.

TODOs

  • Catch OnCollisionEnter() when isKinematic=true
  • disable kinematic and see, if physics are applied correctly.
  • put item into movement CullingGroup until it's movement is over and is kinematic=true will be brought back
Dominant language
C#
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33
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1
Avg merge
1d 17h
Merged PRs (30d)
51

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