Quest: free memory drops with every save load
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Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 49/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Domain
- game-dev, performance
Research direction
Reproduce on a Quest 3 release build by loading the same Khorinis save several times and watching Free= with adb logcat -s VrApi. The issue suggests using a development build with the Unity Memory Profiler to compare snapshots before and after a load. Done means confirming whether memory keeps dropping and identifying what remains retained; the issue does not name code files or tests.
Written by the indexing model from the issue text.
Description
Description
On the Quest 3, free system memory drops with every save load and doesn't come back. Possibly the previous world's objects or textures aren't released.
Expected Behavior
Free memory after a save load is about the same as after the first load.
Actual Behavior
G2 at 120 Hz, Khorinis: free memory (Free= in adb logcat -s VrApi) fell from about 1.4 GB to 0.9 GB over two save loads (6.8 s and 7.1 s loads, two minutes apart) and stayed there. A few more loads could get the app killed.
Reproduction Steps
- Quest build, G2, load a save in Khorinis.
- Load the same save 3-4 times in a row.
- Watch
Free=inadb logcat -s VrApiafter each load.
Environment Information
- Reproducibility: Seen once (two loads); needs a check
- Platform: Quest 3 (release build, IL2CPP)
- Game Version: main 83a1aebd2 + local integration branch
Notes
To find what stays: a development build with the Unity Memory Profiler, comparing snapshots before and after a load.
Not checked against BoroBongo's work.
- Dominant language
- C#
- Stars
- 33
- Forks
- 1
- Avg merge
- 1d 17h
- Merged PRs (30d)
- 51
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
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- Open a pull request that references the issue number.
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