Sounds: Walking + WaterWalking + Climbing
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- audio-video-rtc, game-dev
Research direction
Start by reading VrSwimDive.cs, which the issue identifies as containing the knee-deep walking calculation. Then trace how walking and water-walking animations trigger sounds and how VR movement vectors are measured; the issue proposes aligning sound timing with vector thresholds and adding a component. Done means walking, water-walking, and climbing sounds trigger at the intended movement thresholds, aligned with their animations.
Written by the indexing model from the issue text.
Description
When knee deep, after certain amount of meters walked, the movement sound should be played.
VrSwimDive.cs contains calculation for normalWalk + KneeDeep (WaterWalk). We can use this set property to calculate sounds.
Preferrably the sounds should align with animation time.
Idea: When an animation normally plays a walking sound after x-seconds, then the moved vector3 should align, so that a normal walk should play sound in VR at the same time (but based on V3, not timing).
Todos
- Timer
- Check for Walking sound timer
- Check for WaterWalking sound timer
- Climbing
- Alignment
- Align timer with Walking V3 in VR
- Align timer with WaterWalking V3 in VR
- Implement new Component to play sound whenever V3 threshold is reached
- Dominant language
- C#
- Stars
- 33
- Forks
- 1
- Avg merge
- 1d 17h
- Merged PRs (30d)
- 51
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from Gothic-Unity-Project/Gothic-Unity
-
bug
Difficulty 2/5 1-3 hours Newbie friendliness 69/100
Gothic-Unity-Project/Gothic-Unity#487 ·
Maintainers usually reply within 1 day
-
bug
Difficulty 4/5 3-5 days Newbie friendliness 49/100
Gothic-Unity-Project/Gothic-Unity#489 ·
Maintainers usually reply within 1 day
-
bug
Difficulty 4/5 3-5 days Newbie friendliness 42/100
Gothic-Unity-Project/Gothic-Unity#488 ·
Maintainers usually reply within 1 day
-
bug
Difficulty 4/5 3-5 days Newbie friendliness 55/100
Gothic-Unity-Project/Gothic-Unity#486 ·
Maintainers usually reply within 1 day
-
bug
Difficulty 4/5 3-5 days Newbie friendliness 48/100
Gothic-Unity-Project/Gothic-Unity#485 ·
Maintainers usually reply within 1 day
All issues in Gothic-Unity-Project/Gothic-Unity
Similar issues
-
Difficulty 1/5 Under an hour Newbie friendliness 72/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
Facepunch/sbox-public#12284 ·
Maintainers usually reply within 6 days
-
bug untriaged
Difficulty 2/5 1-3 hours Newbie friendliness 67/100
Maintainers usually reply within 1 day
-
Difficulty 2/5 1-3 hours Newbie friendliness 65/100
CarlosAdrianM/Nesto#610 ·
-
[bug-bash] print maps a missing item's HTTP 404 to exit 1 instead of documented not-found exit 5Openbug bug-bash
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
Azure/CosmosDBShell#279 ·
Maintainers usually reply within 1 day