Sounds: Walking + WaterWalking + Climbing

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Evaluación

Dificultad
4/5
Tiempo estimado
3-5 días
Aptitud para principiantes
35/100
Tipo de issue
Nueva funcionalidad
Claridad
Bastante claro
Estado de actividad
Estancado
Stack tecnológico
csharp, unity

Línea de trabajo

Start by reading VrSwimDive.cs, which the issue identifies as containing the knee-deep walking calculation. Then trace how walking and water-walking animations trigger sounds and how VR movement vectors are measured; the issue proposes aligning sound timing with vector thresholds and adding a component. Done means walking, water-walking, and climbing sounds trigger at the intended movement thresholds, aligned with their animations.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

When knee deep, after certain amount of meters walked, the movement sound should be played.

VrSwimDive.cs contains calculation for normalWalk + KneeDeep (WaterWalk). We can use this set property to calculate sounds.

Preferrably the sounds should align with animation time.

Idea: When an animation normally plays a walking sound after x-seconds, then the moved vector3 should align, so that a normal walk should play sound in VR at the same time (but based on V3, not timing).

Todos

  • Timer
    • Check for Walking sound timer
    • Check for WaterWalking sound timer
    • Climbing
  • Alignment
    • Align timer with Walking V3 in VR
    • Align timer with WaterWalking V3 in VR
    • Implement new Component to play sound whenever V3 threshold is reached
Lenguaje dominante
C#
Estrellas
33
Forks
1
Merge medio
1 d 17 h
PR fusionados (30 d)
51

Preparar el entorno

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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