Activate Sprites in animations

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

Start by reading AnimationSystem.cs to see how animation sprites are currently handled and where the warning is emitted. Then inspect MeshBuilder's destroy() flag logic, which the issue identifies as a possible basis for cleanup. Done means sprites play for a limited time and their GameObjects are removed after the particle effect finishes, including the zombie death glow example.

Written by the indexing model from the issue text.

Description

feature

Description

Currently not yet implemented, but throws a warning only - e.g., Zombies dying and the glow it shoud emit

TODOs

  • Check AnimationSystem.cs and handle sprites
  • The sprites need to be time limited and GameObject needs to be removed after playing pfx (Logic is already there in MeshBuilder via destroy() flag, but needs to be revisited)
Dominant language
C#
Stars
33
Forks
1
Avg merge
1d 17h
Merged PRs (30d)
51

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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