Let the player choose the promotion piece

Open
#51 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
55/100
Issue type
Feature
Clarity
Clearly specified
Activity status
Active
Tech stack
javascript

Research direction

Read js/game.js:221-228 and js/promotion.js:153-185 to trace how moves and the existing dialog work; check index.html:65-71 and js/config.js:14 for loading and configuration. Run npm test and npm run lint to establish the baseline. Done when players can choose all four pieces, keyboard users can operate the dialog, notation records the choice, and undo restores the pawn.

Written by the indexing model from the issue text.

Description

enhancement severity: high

Summary

A pawn reaching the last rank always becomes a queen with no prompt, so underpromotion is impossible. A promotion dialog already exists in js/promotion.js but is never loaded or called.

Where

  • js/game.js:221-228 (auto-queen, // TODO: Implement choice?)
  • js/promotion.js:153-185 (showPromotionModal returns a Promise), js/promotion.js:57-64 (options are click-only divs)
  • index.html:65-71 (script not loaded), js/config.js:14 (PROMOTION_UI: false)

Proposal

Load promotion.js. When a pawn reaches the last rank, hold the move, show the dialog, then finish the move (notation, check detection, save) with the chosen piece. Block board input while the dialog is open. Make the options real <button> elements with labels so keyboard users can promote.

Open question: makeMove is synchronous and tests call it directly. An optional promotionType parameter, defaulting to queen, keeps tests and a future AI simple. See #31.

Who benefits

Every player whose game reaches promotion; knight promotions and rook or bishop promotions that avoid stalemate become possible.

Acceptance criteria

  • The player can choose queen, rook, bishop or knight
  • Notation shows the chosen piece (e8=N)
  • The dialog is usable by keyboard
  • Undo after a promotion restores the pawn

Getting started

  • Relevant files: js/game.js, js/promotion.js, index.html, js/config.js
  • How to run tests: npm install, then npm test and npm run lint
  • Related docs: docs/ARCHITECTURE.md, .github/CONTRIBUTING.md

Filed by repo-audit/full-audit at 8a2c86c. Severity: high. Effort: M. audit-key: enhancement|js/game.js|makeMove.promotion

Dominant language
JavaScript
Stars
4
Forks
2
PR merge metrics
No merged PRs in 30d

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from TMHSDigital/Static_Chess

All issues in TMHSDigital/Static_Chess

Similar issues

More JavaScript issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.