Weapon trail with better alignment of sword rotation

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

The issue identifies Unity's TrailRenderer and requests replacing it with a custom point-based stretch mesh, but names no files or tests. Start by locating the WeaponTrail implementation and reading how it currently supplies trail positions and texture coordinates. Done means the trail follows the sword's path with a stretched texture instead of facing the camera as a billboard.

Written by the indexing model from the issue text.

Description

improvement

Description

Currently the WeaponTrail is a TrailRenderer from Unity. But this one is a flat Billboard. Let's move it to a custom rendered point-based stretch mesh.

TODOs

  • TrailRenderer is not working properly as it's always facing the camera (billboard). Remove it.
  • Implement a custom trail renderer which "stretches" the texture and positions it along the way
Dominant language
C#
Stars
33
Forks
1
Avg merge
1d 17h
Merged PRs (30d)
51

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  4. Open a pull request that references the issue number.

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