Neon Maze: a caught chaser's eyes can travel through a wall cell

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评估

难度
2/5
预计耗时
1-3 小时
新手友好度
82/100
Issue 类型
缺陷
描述清晰度
描述清楚
活跃度
活跃
技术栈
typescript
领域
game-dev

调研方向

阅读games/maze/scenes/GameScene.ts,重点查看第477–481行的catchChaser,以及第259–277行和第360–371行的方向选择。先运行npm run typecheck和npm run dev,然后重现 issue 中描述的角落情况。当被抓住的追逐者的眼睛在回家的路上不再进入墙壁格子时,即完成;运行npm run typecheck和npm run build以检查更改。

由索引模型根据 Issue 内容生成。

描述

bug good first issue severity: low

Summary

When a chaser is caught just before a corner, its eyes can walk one cell into a wall before heading home.

Where

  • games/maze/scenes/GameScene.ts:477-481 (catchChaser)
  • games/maze/scenes/GameScene.ts:259-277, games/maze/scenes/GameScene.ts:360-371

Details

catchChaser snaps the chaser to the nearest cell centre but keeps its direction. Direction choice only runs on arrival at the next centre, so if the snap rounded forward onto a corner with a wall straight ahead, the eyes move into the wall before re-pathing. Traced in code, not reproduced.

Steps to reproduce

  1. Eat a power cell.
  2. Catch a chaser within half a cell of a corner that has a wall straight ahead.

Suggested fix

After snapping in catchChaser, call this.chaserAtCenter(ch) so a direction is chosen at the snapped cell.

Acceptance criteria

  • Eyes never overlap a wall cell on the way home

Getting started

  • Relevant files: games/maze/scenes/GameScene.ts
  • Run locally: npm install, then npm run dev
  • Checks: npm run typecheck and npm run build (there is no test suite yet)
  • Related docs: README.md

Filed by repo-audit/full-audit at b001f5d. Severity: low. Effort: S. audit-key: bug|games/maze/scenes/GameScene.ts|catchChaser-snap

主要语言
TypeScript
星标
3
派生
3
PR 合并指标
30 天内没有已合并 PR

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