Add spawnCondition field to all entities

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Issue 类型
功能
描述清晰度
基本清楚
活跃度
停滞
技术栈
typescript
领域
design

调研方向

Start by reading how entity attributes are defined and exposed to the map editor, using ig.ENTITY.Prop and ig.ENTITY.Door as examples. Find where the editor decides which attributes an entity can have, then make spawnCondition available across entities. Done means the editor lets users set spawnCondition for entities such as Door, consistent with the existing JSON behavior.

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描述

easy fix help wanted

Krypek discovered that spawnCondition is a global property that all entities can have. The map editor already supports spawnCondition for various entities like props because spawnCondition is a defined attribute in the code of ig.ENTITY.Prop.

However, something like ig.ENTITY.Door does not have it as an attribute and thus the map editor doesn't let you define it. Yet you can add spawnCondition to a Door entity using json and it works like any other entity with spawnCondition.

I needed to use this for a door recently, it would help if the map editor let you define spawnCondition for all entities.

主要语言
TypeScript
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32 分钟
30 天内合并 PR
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