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Rotate/zoom around selected element

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

No files, tests, or entry points are named. Begin by tracing Polyscope's camera navigation and selection behavior, then define how selecting a vertex, face, or other element should establish the rotation and zoom center and verify that close inspection remains centered on it.

Written by the indexing model from the issue text.

Description

Oftentimes when I'm debugging/inspecting something real close, it becomes hard to navigate the camera, since any rotation centered on the scene and any rotation will quickly drift the view away from the element I'm trying to inspect. It would be good if we could, e.g., select an element (vertex, face, etc.) and have the camera rotate/zoom around it instead, which would facilitate inspection. I don't know if Polyscope has such a feature yet, but I think it'll be super useful.

Dominant language
C++
Stars
2.2k
Forks
242
Avg merge
11m
Merged PRs (30d)
1

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