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Support for stereo rendering

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#2 0 comments 1 reaction 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

Start by reviewing the referenced DirectXTK pull request #41 and the existing effects and shader structure. Define how an IEffectStereo interface, geometry shader, and shader changes would support efficient left/right eye rendering across AR/VR platforms; done means stereo rendering works for the affected effects.

Written by the indexing model from the issue text.

Description

proposal

@Holographic and other AR/VR platforms require more complex transformations to handle left/right eye rendering efficiently.

See this pull request for some details on what this would entail.

This would probably entail adding an IEffectStereo interface to the effects, including a geometry shader for multiple render target selection, and shader changes to implement.

Dominant language
C++
Stars
1.8k
Forks
463
Avg merge
2d 23h
Merged PRs (30d)
6

Getting set up

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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