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Seasonal Weather

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#14 4 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

The issue defines a seasonal weather system and terrain effects but names no files, tests, or entry points. First locate the turn, map-terrain, and unit-movement systems, then clarify the unresolved wetland-to-lake behavior before implementing; done should match the listed seasonal transitions and cold, wet, and dry effects.

Written by the indexing model from the issue text.

Description

Assuming northern hemisphere, temperature decreases as you go north. Temperature oscillates on a sine wave, from turn to turn, to simulate seasonal weather.

Temperatures decrease based on the distance from the coast.

A northern map:

Summer Autumn Winter Spring
Fine Wet Cold Wet
Fine Fine Wet Fine
Dry Fine Fine Fine

A map further north:

Summer Autumn Winter Spring
Fine Cold Cold Cold
Fine Wet Cold Wet
Fine Fine Wet Fine

This can be easily turned upside-down for southern hemisphere maps.

Effects on terrain: All tiles have a base type of terrain, assuming a spring/autumn temperature.

Dry

  • Affects Lake, Wetland and Grassland hexes
  • Lake -> Wetland, Wetland -> Grassland, Grassland -> Desert

Fine

  • The default

Wet

  • Affects Arid, Grassland, Wetland and Mountain hexes
  • Desert -> Grassland, Grassland -> Wetland, Wetland -> Lake
  • Negates the move bonus of roads

Cold

  • Lakes freeze - units can now treat a frozen lake as land
  • Rivers freeze - units can now cross rivers without a movement penalty
  • Grassland, Hill, Forest, and Mountain become snow covered
  • Unit morale drops from the cold if not in a structure or not on preferred terrain
  • Some units aren't hindered by the cold (no morale loss)

Problems with this system:

  • Units that were in a wetland might find themselves in a lake in the following turn
Dominant language
C#
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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