Diplomacy rules
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
Research direction
No files, tests, or entry points are identified in the issue. Start by locating the existing scenario, country, war, and event systems, then clarify the diplomacy rules and define how neutral-country alignment and attacks should be represented and tested.
Written by the indexing model from the issue text.
Description
At the start of some scenarios not all countries will be part of the war. There is a diplomacy phase that players participate in to woo countries to their cause. Players assign diplomats to neutral countries to increase the likelihood of encouraging the neutral country to war on their side. Events in the game will alter a country's position (certain cities falling, other countries entering the war, etc.). Players can attack neutral countries. This will cause the neutral country to ally against the attacking player.
- Dominant language
- C#
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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