Fog of war
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
Research direction
The issue names no files, tests, or entry points, so first map the repository to find where terrain visibility, enemy units, battles, and concealment are handled. Use the listed visibility rules as acceptance criteria: terrain remains visible, enemy details depend on friendly sight and battle state, and concealed units appear only when an enemy occupies the same hex.
Written by the indexing model from the issue text.
Description
TODO:
- Do not obscure terrain, only enemy armies/units
- Allow the player to see enemy armies on the whole map but not the number of units or the type of units
- Allow the player to see how many units the enemy has if they are seen by friendly units;
- Allow the player to see what type of enemy units the enemy has when they are in battle;
Concealment: Some units have the ability to evade detection by other units. A concealed unit will not be seen unless the enemy is in the same hex as it. Units can only conceal themselves in terrain of certain types.
- Dominant language
- C#
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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