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Fog of war

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#13 0 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

The issue names no files, tests, or entry points, so first map the repository to find where terrain visibility, enemy units, battles, and concealment are handled. Use the listed visibility rules as acceptance criteria: terrain remains visible, enemy details depend on friendly sight and battle state, and concealed units appear only when an enemy occupies the same hex.

Written by the indexing model from the issue text.

Description

TODO:

  • Do not obscure terrain, only enemy armies/units
  • Allow the player to see enemy armies on the whole map but not the number of units or the type of units
  • Allow the player to see how many units the enemy has if they are seen by friendly units;
  • Allow the player to see what type of enemy units the enemy has when they are in battle;

Concealment: Some units have the ability to evade detection by other units. A concealed unit will not be seen unless the enemy is in the same hex as it. Units can only conceal themselves in terrain of certain types.

Dominant language
C#
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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