Research index: performance, graphics and compatibility findings (reference)
Nadie ha tomado este issue todavía.
Evaluación
- Dificultad
- 1/5
- Tiempo estimado
- Menos de una hora
- Aptitud para principiantes
- 1/100
- Tipo de issue
- Documentación
- Claridad
- Bien especificado
- Estado de actividad
- Activo
- Stack tecnológico
- cpp
- Área
- documentation
Línea de trabajo
This issue is a reference index linking existing research notes, including issues #502–#507 and comments on #53 and #418. Read the linked notes to revalidate findings or find topics where new data is welcome; the index itself describes a standard measurement matrix. There is no specific change or completion criteria requested, so clarify the intended contribution before starting.
Escrito por el modelo de indexación a partir del texto del issue.
Descripción
A single entry point for the read-only research that is safe to share. Each note says what is verified, what is inferred and what is untested, so a reader can revalidate cheaply and then continue instead of re-deriving work.
| Topic | Where |
|---|---|
| AMD handheld performance — defaults, ruled-out items, next measurements | #502 (pinned) |
| AMD handheld deep dive — Wine RAM gauge, present mode / Gamescope, frame limiter | #502 comment |
| Temporal upscalers (FSR 3.1 / FSR 4, DLSS / DLAA) — camera, masks, options and order | #53 comment |
| Launcher lag on Linux + NVIDIA — cause, fix and before/after numbers | #503 (patch in the comments) |
| Native Steam Controller 2 support — what works, what is missing | #504 |
| Crossplay with pokopia-native — protocol comparison and options | #505 |
| Linux native build — clang compile probe (132/213 TUs pass) | #506 |
| Windows dependency catalog for the Linux port | #507 |
| 4:3 / narrower-than-16:9 backdrops — the existing pane mechanism and coverage | #418 comment |
How to use these
- Revalidate a "verified" row if you doubt it; most are a file read or one log line away.
- Do not re-derive a "ruled out" item — the reason is in the note.
- "Unknown" is where new data is welcome, not a gap to fill by guessing.
- Any real measurement needs the standard matrix: same save, scene and route, camera, activity, settings, cap and power mode; warm cache unless the test is about a cold one; alternating runs; frame-time percentiles and variance; driver and build recorded; and a stability outcome.
What is deliberately not here
Game-internals and reverse-engineering notes, and security findings, stay private. More information — the full evidence ledgers, raw measurements, and the notes that are not safe to publish — is available to the team on request.
- Lenguaje dominante
- C++
- Estrellas
- 224
- Forks
- 0
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Preparar el entorno
- Sin Dockerfile ni archivo de Docker Compose
- Tiene una plantilla de pull request
- Leer la guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Más de featureJosh/Recompia
-
enhancement
Dificultad 2/5 1-3 horas Aptitud para principiantes 74/100
featureJosh/Recompia#522 ·
-
Improve GardeningAbiertoenhancement
Dificultad 4/5 3-5 días Aptitud para principiantes 42/100
featureJosh/Recompia#535 ·
-
bug low priority
Dificultad 3/5 1-2 días Aptitud para principiantes 52/100
featureJosh/Recompia#534 · 2 comentarios ·
-
Game crashes multiple times at random moments | CachyOS HyprlandPosiblemente ocupada @featureJosh la tomó hoy. Abiertobug
featureJosh/Recompia#533 · 1 asignado ·
-
Frequent Crashes on Steam Deck: The graphics device was lost, so Pokopia must closePosiblemente ocupada @featureJosh la tomó hoy. Abiertobug high priority
featureJosh/Recompia#531 · 1 comentario · 1 asignado ·
Todos los issues de featureJosh/Recompia
Issues similares
-
type:bug
Dificultad 2/5 1-3 horas Aptitud para principiantes 65/100
tensorflow/tflite-micro#3995 ·
Los mantenedores suelen responder en 1 día
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 78/100
-
not for AI lovers
Dificultad 2/5 1-3 horas Aptitud para principiantes 76/100
OSGeo/gdal#15515 · 1 comentario ·
Los mantenedores suelen responder en 1 día
-
Dificultad 2/5 1-3 horas Aptitud para principiantes 78/100
Los mantenedores suelen responder en 1 día
-
VT: Backend
Dificultad 2/5 1-3 horas Aptitud para principiantes 82/100
contour-terminal/contour#2314 ·
Los mantenedores suelen responder en 1 día