Research index: performance, graphics and compatibility findings (reference)
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调研方向
This issue is a reference index linking existing research notes, including issues #502–#507 and comments on #53 and #418. Read the linked notes to revalidate findings or find topics where new data is welcome; the index itself describes a standard measurement matrix. There is no specific change or completion criteria requested, so clarify the intended contribution before starting.
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描述
A single entry point for the read-only research that is safe to share. Each note says what is verified, what is inferred and what is untested, so a reader can revalidate cheaply and then continue instead of re-deriving work.
| Topic | Where |
|---|---|
| AMD handheld performance — defaults, ruled-out items, next measurements | #502 (pinned) |
| AMD handheld deep dive — Wine RAM gauge, present mode / Gamescope, frame limiter | #502 comment |
| Temporal upscalers (FSR 3.1 / FSR 4, DLSS / DLAA) — camera, masks, options and order | #53 comment |
| Launcher lag on Linux + NVIDIA — cause, fix and before/after numbers | #503 (patch in the comments) |
| Native Steam Controller 2 support — what works, what is missing | #504 |
| Crossplay with pokopia-native — protocol comparison and options | #505 |
| Linux native build — clang compile probe (132/213 TUs pass) | #506 |
| Windows dependency catalog for the Linux port | #507 |
| 4:3 / narrower-than-16:9 backdrops — the existing pane mechanism and coverage | #418 comment |
How to use these
- Revalidate a "verified" row if you doubt it; most are a file read or one log line away.
- Do not re-derive a "ruled out" item — the reason is in the note.
- "Unknown" is where new data is welcome, not a gap to fill by guessing.
- Any real measurement needs the standard matrix: same save, scene and route, camera, activity, settings, cap and power mode; warm cache unless the test is about a cold one; alternating runs; frame-time percentiles and variance; driver and build recorded; and a stability outcome.
What is deliberately not here
Game-internals and reverse-engineering notes, and security findings, stay private. More information — the full evidence ledgers, raw measurements, and the notes that are not safe to publish — is available to the team on request.
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从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
featureJosh/Recompia 的其他 Issue
-
enhancement
难度 2/5 1-3 小时 新手友好度 74/100
featureJosh/Recompia#522 ·
-
enhancement
难度 4/5 3-5 天 新手友好度 42/100
featureJosh/Recompia#535 ·
-
bug low priority
难度 3/5 1-2 天 新手友好度 52/100
featureJosh/Recompia#534 · 2 条评论 ·
-
Game crashes multiple times at random moments | CachyOS Hyprland可能已有人在做 @featureJosh 今天认领。 未关闭bug
featureJosh/Recompia#533 · 已指派 1 人 ·
-
Frequent Crashes on Steam Deck: The graphics device was lost, so Pokopia must close可能已有人在做 @featureJosh 今天认领。 未关闭bug high priority
featureJosh/Recompia#531 · 1 条评论 · 已指派 1 人 ·
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