Platformer game for LÖVE
Repositories
erincatto repositories
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Kruger Prototype Game Engine
An updated build of PEEL dedicated to PhysX
Retired version 3 repository
Box2D is a 2D physics engine for games
A small 2D physics engine
Shows how to integrate Box2D with raylib
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Code samples for C++ Concurrency in Action
Port of enkiTS to C
Dynamic tree paper and resources
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Blog
A launch point for your personal nvim configuration
Simple rigid-body physics simulator powered by XPBD.