Try VBD
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- c
- Domain
- computer-graphics
Research direction
No file, test, or entry point is named. Start by reviewing the existing solver algorithms in the repository and the linked VBD video, then determine how a vertex-based descent approach would fit. Done means adding and validating a solver that processes one body at a time while holding the others fixed.
Written by the indexing model from the issue text.
Description
Vertex based decent
- solve one body at a time, holding others fixed
- Dominant language
- C
- Stars
- 237
- Forks
- 19
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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