Error! The remote party closed the WebSocket connection without completing the close handshake.

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity

Research direction

The report identifies only the websocket example, with no file, test, or entry point to inspect. Reproduce the close-handshake failure under the stated iOS, Android, Unity, and high-message-rate conditions, then establish and verify a concrete fix or configuration change that keeps affected clients connected.

Written by the indexing model from the issue text.

Description

Hello,
I am using your code "websocket example" and i have issue it is happen in (IOS , Android ,Unity editor ) when i send 5000 messages per sec from every 4 devices i have this problem
Error! The remote party closed the WebSocket connection without completing the close handshake..

Why i do that "send 5000 message" from every mobile ? because i have game already published and there is active users between 3000 to 40000 daily and a make more test to understand why this problem i have it! because every day i have this problem and users can't play, maybe 300 to 600 can play!

In your opinion, how can I solve this problem?

More information:
Server : 32 Core / 30 GB Memory - from Google cloud .
Protocol type : TCP
Storage : 60 SSD

And thank you for plugin is very helpful.

Dominant language
C#
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