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can not using NativeWebSocket

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#101 6 comments 2 reactions 0 assignees View on GitHub

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Quiet
Tech stack
csharp
Domain
networking

Research direction

Start by reviewing the NativeWebSocket installation and usage guidance for the websocket folder copied under Assets. Reproduce the failure shown in the attached screenshots and identify which supported environment is being used, since the issue does not specify whether it is Unity, MonoGame, or Godot Mono. Done means the package is recognized and NativeWebSocket can be used successfully in that environment.

Written by the indexing model from the issue text.

Description

Image]

the websocket folder I copy to under the Assets but

Image

Please help me!

Dominant language
C#
Stars
1.7k
Forks
207
PR merge metrics
No merged PRs in 30d

Getting set up

This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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