can not using NativeWebSocket
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- csharp
- Domain
- networking
Research direction
Start by reviewing the NativeWebSocket installation and usage guidance for the websocket folder copied under Assets. Reproduce the failure shown in the attached screenshots and identify which supported environment is being used, since the issue does not specify whether it is Unity, MonoGame, or Godot Mono. Done means the package is recognized and NativeWebSocket can be used successfully in that environment.
Written by the indexing model from the issue text.
Description
]
the websocket folder I copy to under the Assets but
Please help me!
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 207
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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