Trouble Connecting Meta Quest 2 Android Build to WebSocket Server on ESP32
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 20/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- android, csharp, unity
- Domain
- embedded-iot, mobile-dev, networking
Research direction
The issue names no source file or test; begin by reproducing the Android/Meta Quest 2 connection against the ESP32 WebSocket server and compare it with the working Unity-editor/Node.js case. Done should be a confirmed cause with a documented fix or a clear statement of required configuration, backed by a regression test if the repository exposes one.
Written by the indexing model from the issue text.
Description
Hello! I am having trouble connecting a build on a Meta Quest 2 (Android build) to a WebSocket server that I set up using an ESP32. The error message only says that it was not possible to connect to the remote server, so I am quite lost. When I try to establish a connection to a WebSocket in Node.js, through the Unity editor, everything works, but with the Meta Quest and the ESP32, it doesn't! Any ideas?
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 206
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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