Trouble Connecting Meta Quest 2 Android Build to WebSocket Server on ESP32

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
20/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
android, csharp, unity

Research direction

The issue names no source file or test; begin by reproducing the Android/Meta Quest 2 connection against the ESP32 WebSocket server and compare it with the working Unity-editor/Node.js case. Done should be a confirmed cause with a documented fix or a clear statement of required configuration, backed by a regression test if the repository exposes one.

Written by the indexing model from the issue text.

Description

Hello! I am having trouble connecting a build on a Meta Quest 2 (Android build) to a WebSocket server that I set up using an ESP32. The error message only says that it was not possible to connect to the remote server, so I am quite lost. When I try to establish a connection to a WebSocket in Node.js, through the Unity editor, everything works, but with the Meta Quest and the ESP32, it doesn't! Any ideas?

Dominant language
C#
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Forks
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