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Alternative that doesn't require async/await or `#if` on web

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#86 0 comments 6 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
15/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity

Research direction

The issue presents an alternative repository, unity-websocket, rather than naming files or entry points in NativeWebSocket to change. Start by comparing that repository with NativeWebSocket and determine whether maintainers want its polling, events, reconnection, and message-type behavior brought into this project; the issue does not define a completion target.

Written by the indexing model from the issue text.

Description

Hi there! Thank you @endel for this repo.

I wasn't super keen on being required to use async/await nor having to put #if !UNITY_WEBGL || UNITY_EDITOR in calling code, so I made an alternative repo that lets calling code use whatever the caller wants.

It is available here: https://github.com/mikerochip/unity-websocket

You can poll or use events. Use coroutines, async/await, Update() method. Whatever you want. You can disconnect and reconnect, and since some servers care, text will be sent as text type and byte[] as binary type.

This issue was actually inspired by your own!

Dominant language
C#
Stars
1.7k
Forks
206
PR merge metrics
No merged PRs in 30d

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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