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GPUI playback hitches during background edits on long recordings

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  • #2507 von @AksharP5 — gemerged

Bewertung

Schwierigkeit
3/5
Geschätzter Aufwand
Ein halber Tag
Anfängerfreundlichkeit
45/100
Issue-Typ
Bug
Klarheit
Klar beschrieben
Aktivitätsstatus
Aktiv
Tech-Stack
rust
Bereich
desktop, performance

Rechercherichtung

Start in crates/editor/src/playback.rs, in the project-watch branch that unconditionally rebuilds the cursor timelines, and check which inputs the constructor reads (raw mode and effective movement/click spring parameters). Then look at apps/desktop-gpui/src/editor_window.rs::publish_project to see how live updates reach that branch. Done means padding-only updates reuse the existing timelines while spring-parameter changes still rebuild them, verified with the playback benchmark described in the issue.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Beschreibung

Description

Changing background padding or other unrelated project settings while GPUI playback runs can interrupt frame delivery on long recordings. The editor watch-update handler reconstructs cursor timelines for every project update, rerunning the movement/click spring simulation across all recording sources even when its inputs have not changed.

Reproduction
  1. Open a long recording with cursor movement and cursor smoothing enabled in the GPUI editor.
  2. Start playback and adjust background padding repeatedly.
  3. Frame delivery can hitch while the cursor simulation is rebuilt. Padding does not change the simulation inputs.

Confirmed with the production playback benchmark using a synthetic one-hour recording, 216,001 mouse moves at 60 Hz, a 480×270 preview at 60 fps, and padding updates at 10 Hz. Three runs each delivered 300 callbacks; median p95 callback gap was 44.77 ms with 55 playback skips per run. Reusing the timelines for unrelated edits reduced it to 17.83 ms and zero skips. Changing a spring parameter still triggers reconstruction.

Additional Context
  • Cap version: main 3d19c5cfa5e636107e78adde6d55be78404d4f23, GPUI playback engine.
  • OS: Arch Linux x86_64.
  • Device: Intel i5-14400F; benchmark used llvmpipe software Vulkan, Rust 1.88 and FFmpeg 7.1.

The measurement uses the actual editor playback/render callback path used by GPUI; it does not measure display presentation. Hardware GPU timing is unverified because this machine has mismatched installed and loaded NVIDIA driver versions.

apps/desktop-gpui/src/editor_window.rs::publish_project sends live updates during playback. crates/editor/src/playback.rs unconditionally rebuilds the timelines in its project-watch branch. The constructor depends on raw mode and effective movement/click spring parameters, not background padding.

Vorherrschende Sprache
Rust
Sterne
23.7k
Forks
2.1k
Ø Merge
1 T. 2 Std.
Gemergte PRs (30 T.)
705

Entwicklungsumgebung

Erste Schritte

  1. Lesen Sie das ganze Issue und danach den Beitragsleitfaden des Projekts.
  2. Schreiben Sie ins Issue, dass Sie es übernehmen — das erspart doppelte Arbeit.
  3. Forken Sie das Repository und arbeiten Sie in einem Branch.
  4. Öffnen Sie einen Pull Request, der die Issue-Nummer nennt.

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