GPUI playback hitches during background edits on long recordings
维护者通常 1 天内回复
评估
- 难度
- 3/5
- 预计耗时
- 半天
- 新手友好度
- 45/100
- Issue 类型
- 缺陷
- 描述清晰度
- 描述清楚
- 活跃度
- 活跃
- 技术栈
- rust
- 领域
- desktop, performance
调研方向
Start in crates/editor/src/playback.rs, in the project-watch branch that unconditionally rebuilds the cursor timelines, and check which inputs the constructor reads (raw mode and effective movement/click spring parameters). Then look at apps/desktop-gpui/src/editor_window.rs::publish_project to see how live updates reach that branch. Done means padding-only updates reuse the existing timelines while spring-parameter changes still rebuild them, verified with the playback benchmark described in the issue.
由索引模型根据 Issue 内容生成。
描述
Description
Changing background padding or other unrelated project settings while GPUI playback runs can interrupt frame delivery on long recordings. The editor watch-update handler reconstructs cursor timelines for every project update, rerunning the movement/click spring simulation across all recording sources even when its inputs have not changed.
Reproduction
- Open a long recording with cursor movement and cursor smoothing enabled in the GPUI editor.
- Start playback and adjust background padding repeatedly.
- Frame delivery can hitch while the cursor simulation is rebuilt. Padding does not change the simulation inputs.
Confirmed with the production playback benchmark using a synthetic one-hour recording, 216,001 mouse moves at 60 Hz, a 480×270 preview at 60 fps, and padding updates at 10 Hz. Three runs each delivered 300 callbacks; median p95 callback gap was 44.77 ms with 55 playback skips per run. Reusing the timelines for unrelated edits reduced it to 17.83 ms and zero skips. Changing a spring parameter still triggers reconstruction.
Additional Context
- Cap version: main
3d19c5cfa5e636107e78adde6d55be78404d4f23, GPUI playback engine. - OS: Arch Linux x86_64.
- Device: Intel i5-14400F; benchmark used llvmpipe software Vulkan, Rust 1.88 and FFmpeg 7.1.
The measurement uses the actual editor playback/render callback path used by GPUI; it does not measure display presentation. Hardware GPU timing is unverified because this machine has mismatched installed and loaded NVIDIA driver versions.
apps/desktop-gpui/src/editor_window.rs::publish_project sends live updates during playback. crates/editor/src/playback.rs unconditionally rebuilds the timelines in its project-watch branch. The constructor depends on raw mode and effective movement/click spring parameters, not background padding.
- 主要语言
- Rust
- 星标
- 23.2k
- 派生
- 2k
- 平均合并
- 1 天 6 小时
- 30 天内合并 PR
- 127
环境准备
- 提供 Dockerfile 或 Docker Compose 文件
- 没有 Pull Request 模板
- 阅读贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
CapSoftware/Cap 的其他 Issue
-
难度 2/5 1-3 小时 新手友好度 80/100
CapSoftware/Cap#2596 · 1 条评论 ·
维护者通常 1 天内回复
-
难度 2/5 1-3 小时 新手友好度 68/100
CapSoftware/Cap#2384 · 1 条评论 ·
维护者通常 1 天内回复
-
Dashboard pagination causes full page reloads on self-hosted Cap可能已有人在做 @Dewin 于 27 天前认领。 未关闭
难度 2/5 1-3 小时 新手友好度 88/100
CapSoftware/Cap#2305 · 2 条评论 ·
维护者通常 1 天内回复
-
难度 2/5 1-3 小时 新手友好度 68/100
CapSoftware/Cap#1714 · 3 条评论 ·
维护者通常 1 天内回复
-
难度 4/5 3-5 天 新手友好度 18/100
CapSoftware/Cap#2606 · 2 条评论 ·
维护者通常 1 天内回复
相似的 Issue
-
难度 2/5 1-3 小时 新手友好度 62/100
bytecodealliance/rustix#1706 · 1 条评论 ·
维护者通常 11 天内回复
-
难度 2/5 1-3 小时 新手友好度 62/100
-
难度 2/5 1-3 小时 新手友好度 72/100
wormhole-foundation/wormhole#5062 ·
维护者通常 1 天内回复
-
难度 2/5 1-3 小时 新手友好度 82/100
维护者通常 1 天内回复
-
RUSTSEC-2026-0348: Brotli certificate decompression can allocate up to 1 GiB before authentication未关闭
难度 2/5 1-3 小时 新手友好度 60/100