Exiting play mode in RenderModelSample.unity results in a hard crash
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
Research direction
Reproduce the crash by entering and exiting play mode in the RenderModelSample scene, then inspect the provided managed stack trace around ValveRenderModelFeature:GetRenderModelStates and RenderModelLoader:UpdateAnimations. Done means exiting play mode no longer causes Unity's native crash; collect detailed logs or crash dumps if the failure persists.
Written by the indexing model from the issue text.
Description
In the RenderModelSample scene, exiting play mode crashes Unity with an unknown native code error.
Happy to provide more detailed logs or crash dumps!
Logs:
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at System.Object:wrapper_native_00007FFC01C58BD0 <0x00077>
at ValveRenderModelFeature:GetRenderModelStates <0x001ff>
at RenderModelLoader:UpdateAnimations <0x00072>
at RenderModelLoader:Update <0x00032>
at System.Object:runtime_invoke_void__this__ <0x00087>
=================================================================
- Dominant language
- C#
- Stars
- 64
- Forks
- 3
- Avg merge
- 1m
- Merged PRs (30d)
- 2
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