Submit motion vectors to Steam Frame
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- csharp, unity
- Domain
- computer-graphics, game-dev
Research direction
Review the Steam Frame integration documentation and the Unity OpenXR Application SpaceWarp setup described in the issue. Determine whether motion-vector submission is supported and whether enabling ASW prevents the app from starting; done means the supported integration path or the missing capability is clearly identified.
Written by the indexing model from the issue text.
Description
We are porting on of our apps to a native Steam Frame app; documentation says it's recommended to submit depth buffer and motion vectors; while we can do first with depth submission of OpenXR plugin, we didn't find a way to submit motion vectors; is this part still missing from the integration? Application SpaceWarp from Unity OpenXR does not seem to do the trick (app won't start with ASW enabled).
- Dominant language
- C#
- Stars
- 64
- Forks
- 3
- Avg merge
- 1m
- Merged PRs (30d)
- 2
Contributor guide
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First steps
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