Can't work properly in Android
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- android, unity
- Domain
- computer-graphics, mobile-dev
Research direction
No source file or test is identified. Start by reproducing the Unity 2019.2 NativeRenderingPlugin project on Android 9 using the LG V30+ and each reported graphics API, then compare the result with the working iPhone 8 build. Done means identifying the failing rendering path and documenting a reproducible fix or sufficiently detailed failure evidence.
Written by the indexing model from the issue text.
Description
I have build this repository with Unity2019.2, targeting iPhone and Android.

iPhone8, iOS 13.6 works successfully.
But Android9 (LG V30+) can't work properly.
I tried several Graphics APIs, such as Vulkan, OpenGLES2, OpenGLES3. But all can't work.
Please let me know if you have good idea.
- Dominant language
- C
- Stars
- 946
- Forks
- 186
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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