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Can't work properly in Android

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#11 5 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Quiet
Tech stack
android, unity

Research direction

No source file or test is identified. Start by reproducing the Unity 2019.2 NativeRenderingPlugin project on Android 9 using the LG V30+ and each reported graphics API, then compare the result with the working iPhone 8 build. Done means identifying the failing rendering path and documenting a reproducible fix or sufficiently detailed failure evidence.

Written by the indexing model from the issue text.

Description

I have build this repository with Unity2019.2, targeting iPhone and Android.

capture-2

iPhone8, iOS 13.6 works successfully.
But Android9 (LG V30+) can't work properly.

I tried several Graphics APIs, such as Vulkan, OpenGLES2, OpenGLES3. But all can't work.

Please let me know if you have good idea.

Dominant language
C
Stars
946
Forks
186
PR merge metrics
No merged PRs in 30d

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