RegisterRenderingPlugin on windows
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp, unity
- Domain
- computer-graphics, game-dev, operating-systems
Research direction
The issue names no files, tests, or entry points. Start by locating the Windows rendering-plugin registration code and compare it with the named UnityRegisterRenderingPlugin APIs; done means the requested Windows registration behavior is implemented and verified.
Written by the indexing model from the issue text.
Description
On the Windows platform, it is desired to call "UnityRegisterRenderingPlugin" in UNITYWEBGL or "UnityRegisterRenderingPlugin V5" in Native RenderingPlugin IOS
### Tasks
- Dominant language
- C
- Stars
- 945
- Forks
- 186
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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