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Is there a missing #include <d3d11.h> in IUnityGraphicsD3D11.h ?

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Assessment

Difficulty
1/5
Estimated time
Under an hour
Newbie friendliness
55/100
Issue type
Bug
Clarity
Clearly specified
Activity status
Stale
Tech stack
cpp

Research direction

Open IUnityGraphicsD3D11.h and check whether its declarations require types from d3d11.h before that header is included. Reproduce the reported header-order failure with d3d11.h included afterward; done means the header works in that order without unknown type errors.

Written by the indexing model from the issue text.

Description

I wasn't sure if this was intentional or if I'm missing something but, I just had my code break when an autoformatter sorted my headers, which made my #include <d3d11.h> get declared after IUnityGraphicsD3D11.h, leading to lots of unknown type errors

Dominant language
C
Stars
946
Forks
186
PR merge metrics
No merged PRs in 30d

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