Removing a Specific Child Object in a Content Update Causes an Error.
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- android, csharp, google-cloud, unity
- Domain
- cloud, game-dev, mobile-dev
Research direction
Start by following the listed Addressables reproduction steps in the Unity project, using the Unity-chan FBX child replacement and remote content hosted in Google Cloud Storage. Inspect the Android logcat error and the linked Unity Forum details; done means the updated prefab loads in the Addressable scene after the content update.
Written by the indexing model from the issue text.
Description
I posted this on the Unity Forums https://forum.unity.com/threads/unusual-behaviour-removing-a-specific-child-object-in-a-content-update-causes-an-error.1285517/ but I decided to put this as an issue for people to notice here.
The details are in the link above. To summarize the context and the problem:
Context: Using Addressables with remote content delivery via Google Cloud Storage (Bucket created using Firebase) and testing it with Unity-chan package fbx models.
Steps:
- Create a prefab with the "unitychan" 3D fbx model as a child object.
- Build content, upload content into cloud, build player, and play on Android to see it all work fine.
- Update the prefab by changing the child object "unitychan" 3D fbx model into something else. A sphere, cube, or whatever.
- Update existing build and upload it to cloud.
- Play on Android.
Expected result: prefab is updated with whatever was replaced.
What happens: Addressable scene does not even load and this error appears in the Android logcat:

- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
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