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Load scene Async Failed with ODR IOS

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, ios

Research direction

Start by reproducing the reported flow: add an empty scene to pack_d in the Unity project and call Addressables.LoadSceneAsync at startup on iOS with ODR. Inspect the failure at ProviderOperation.cs line 242 in Addressables 1.22.2 and trace the failed dependency. Done means the scene loads without the reported NullReferenceException or GroupOperation failure.

Written by the indexing model from the issue text.

Description

Step by Step:

  • Open project
  • add an empty scene to pack_d
  • call Addressables.LoadSceneAsync at start
    return
    System.NullReferenceException: Object reference not set to an instance of an object
    at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].Execute () [0x00061] in .\Library\PackageCache\[email protected]\Runtime\ResourceManager\AsyncOperations\ProviderOperation.cs:242
    OperationException : GroupOperation failed because one of its dependencies failed
    System.NullReferenceException: Object reference not set to an instance of an object
Dominant language
C#
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Forks
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