Load scene Async Failed with ODR IOS
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp, ios
- Domain
- game-dev, mobile-dev
Research direction
Start by reproducing the reported flow: add an empty scene to pack_d in the Unity project and call Addressables.LoadSceneAsync at startup on iOS with ODR. Inspect the failure at ProviderOperation.cs line 242 in Addressables 1.22.2 and trace the failed dependency. Done means the scene loads without the reported NullReferenceException or GroupOperation failure.
Written by the indexing model from the issue text.
Description
Step by Step:
- Open project
- add an empty scene to pack_d
- call Addressables.LoadSceneAsync at start
return
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].Execute () [0x00061] in .\Library\PackageCache\[email protected]\Runtime\ResourceManager\AsyncOperations\ProviderOperation.cs:242
OperationException : GroupOperation failed because one of its dependencies failed
System.NullReferenceException: Object reference not set to an instance of an object
- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
Getting set up
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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