In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not include the definition of editorAsset
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 30/100
Research direction
Start by reproducing the Unity build using AssetReference and check where the reported editorAsset access is used. Compare the IDE or Unity loading behavior with the build output; done means the build no longer reports CS1061 for AssetReference.editorAsset.
Written by the indexing model from the issue text.
Description
In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not include the definition of editorAsset
error CS1061: 'AssetReference' does not contain a definition for 'editorAsset' and no accessible extension method 'editorAsset' accepting a first argument of type 'AssetReference' could be found (are you missing a using directive or an assembly reference?)
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- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
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