In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not include the definition of editorAsset

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
30/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

Start by reproducing the Unity build using AssetReference and check where the reported editorAsset access is used. Compare the IDE or Unity loading behavior with the build output; done means the build no longer reports CS1061 for AssetReference.editorAsset.

Written by the indexing model from the issue text.

Description

In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not include the definition of editorAsset

error CS1061: 'AssetReference' does not contain a definition for 'editorAsset' and no accessible extension method 'editorAsset' accepting a first argument of type 'AssetReference' could be found (are you missing a using directive or an assembly reference?)

(These words are translated through a translator)
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Dominant language
C#
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