WaitForCompletion() not working?
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
Research direction
Start at the ServerSpawnPlayer entry point and reproduce the red Addressables.LoadAssetAsync("Player") expression using Unity 2021.1.6f1 and the referenced Addressables setup. Confirm the cause and identify a documented, reproducible correction; done means the sample compiles and the player asset loads as intended.
Written by the indexing model from the issue text.
Description
`[ServerRpc]
private void ServerSpawnPlayer()
{
GameObject playerPrefab = Addressables.LoadAssetAsync("Player").WaitForCompletion();
GameObject playerInstance = Instantiate(playerPrefab);
Spawn(playerInstance, Owner);
}`
why is this line red? "Addressables.LoadAssetAsync("Player")"
please do not suggest me the link below because ı wrote same thing on the linked example, everything is the same, nothing changes !. I use 2021.1.6f1 version. Please fix the bug as soon as possible.
- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
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