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Battle Mechanics

Open
#1,460 17 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
35/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Active
Tech stack
python
Domain
api, backend

Research direction

No files, tests, or entry points are named. Start by reviewing the issue discussion and the existing item-related API structures, then define how held effects, use effects, and their conditions should be represented programmatically. Done means the agreed battle mechanics are exposed through the API with coverage for the supported effects and conditions.

Written by the indexing model from the issue text.

Description

I want to add programmatic item held effects, use effects, and the conditions for those items effects to make the API better for battle simulators (what i am personally using it for).

i want to take a shot at implementing it myself if someone isn't already working on something similar.

Dominant language
Python
Stars
5.4k
Forks
1.2k
Avg merge
2d 12h
Merged PRs (30d)
18

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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