Menus like Dialog and VR menu is hidden in world meshes on Spectator screen

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

The issue identifies Spectator mode camera behavior but names no files, tests, or implementation entry point. First locate the existing normal-view solution that keeps menus above world meshes, then trace how the Spectator camera renders them. Done means Dialog and VR menus remain visible above world meshes on the Spectator screen.

Written by the indexing model from the issue text.

Description

Idea: In normal view, we found a solution to have menus always being on top of other meshes. Let's reapply for Spectator mode camera.

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Dominant language
C#
Stars
33
Forks
1
Avg merge
1d 17h
Merged PRs (30d)
51

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