Menus like Dialog and VR menu is hidden in world meshes on Spectator screen
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Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
The issue identifies Spectator mode camera behavior but names no files, tests, or implementation entry point. First locate the existing normal-view solution that keeps menus above world meshes, then trace how the Spectator camera renders them. Done means Dialog and VR menus remain visible above world meshes on the Spectator screen.
Written by the indexing model from the issue text.
Description
Idea: In normal view, we found a solution to have menus always being on top of other meshes. Let's reapply for Spectator mode camera.
- Dominant language
- C#
- Stars
- 33
- Forks
- 1
- Avg merge
- 1d 17h
- Merged PRs (30d)
- 51
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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