Force layer heights to be a multiple of 16
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- game-dev
Research direction
The issue says layer heights must be multiples of 16 to avoid collision issues, but does not name a file, test, or entry point. First locate where map layer heights are entered or saved and read the related validation and tests. Done means non-multiple heights are prevented or corrected and the collision concern is covered by a test.
Written by the indexing model from the issue text.
Description
Will cause collision issues otherwise.
- Dominant language
- TypeScript
- Stars
- 59
- Forks
- 19
- Avg merge
- 32m
- Merged PRs (30d)
- 2
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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