Show what percentage of players have an avatar when hovering it
Maintainers usually reply within 2 days
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 52/100
Research direction
The issue identifies the Achievements tab and avatar hover, but names no files, tests, or implementation entry points. Start by reading the code for that tab and how avatar hover details are displayed, then trace where player unlock data is available. Done means hovering an avatar shows the percentage of players who unlocked it; the issue does not specify how to calculate or test that percentage.
Written by the indexing model from the issue text.
Description
Difficulty: Medium
What
On the Achievements tab (avatars), hovering an avatar shows how many players have unlocked it, e.g. "12% of players have this". Follow-on to #55.
Why
Players have no idea which avatars are rare or common. Rarity is what makes an achievement feel earned and worth chasing.
Impact
- Rare avatars become something to show off.
- Players get goals to aim for.
- It gives a reason to keep playing and to try other modes.
If we don't
Every avatar feels the same. A rare one isn't recognised, and players have less reason to go after the harder achievements.
- Dominant language
- Lua
- Stars
- 10
- Forks
- 8
- Avg merge
- 1d 18h
- Merged PRs (30d)
- 20
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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