Show what percentage of players have an avatar when hovering it

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#56 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

维护者通常 2 天内回复

还没有人认领这个 Issue。

评估

难度
3/5
预计耗时
1-2 天
新手友好度
52/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
活跃
技术栈
lua
领域
game-dev

调研方向

The issue identifies the Achievements tab and avatar hover, but names no files, tests, or implementation entry points. Start by reading the code for that tab and how avatar hover details are displayed, then trace where player unlock data is available. Done means hovering an avatar shows the percentage of players who unlocked it; the issue does not specify how to calculate or test that percentage.

由索引模型根据 Issue 内容生成。

描述

Difficulty: Medium

What

On the Achievements tab (avatars), hovering an avatar shows how many players have unlocked it, e.g. "12% of players have this". Follow-on to #55.

Why

Players have no idea which avatars are rare or common. Rarity is what makes an achievement feel earned and worth chasing.

Impact

  • Rare avatars become something to show off.
  • Players get goals to aim for.
  • It gives a reason to keep playing and to try other modes.

If we don't

Every avatar feels the same. A rare one isn't recognised, and players have less reason to go after the harder achievements.

主要语言
Lua
星标
10
派生
8
平均合并
1 天 18 小时
30 天内合并 PR
20

环境准备

  • 没有 Dockerfile 或 Docker Compose 文件
  • 没有 Pull Request 模板
  • 阅读贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

Balatro-Multiplayer/BalatroMultiplayerAPI 的其他 Issue

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