Show what percentage of players have an avatar when hovering it

未關閉
#56 0 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視

維護者通常 2 天內回覆

還沒有人認領這個 Issue。

評估

難度
3/5
預估耗時
1-2 天
新手友好度
52/100
Issue 類型
功能
描述清晰度
基本清楚
活躍度
活躍
技術堆疊
lua
領域
game-dev

研究方向

The issue identifies the Achievements tab and avatar hover, but names no files, tests, or implementation entry points. Start by reading the code for that tab and how avatar hover details are displayed, then trace where player unlock data is available. Done means hovering an avatar shows the percentage of players who unlocked it; the issue does not specify how to calculate or test that percentage.

由索引模型根據 Issue 內容生成。

描述

Difficulty: Medium

What

On the Achievements tab (avatars), hovering an avatar shows how many players have unlocked it, e.g. "12% of players have this". Follow-on to #55.

Why

Players have no idea which avatars are rare or common. Rarity is what makes an achievement feel earned and worth chasing.

Impact

  • Rare avatars become something to show off.
  • Players get goals to aim for.
  • It gives a reason to keep playing and to try other modes.

If we don't

Every avatar feels the same. A rare one isn't recognised, and players have less reason to go after the harder achievements.

主要語言
Lua
星號
10
分支
8
平均合併
1 天 18 小時
30 天內合併 PR
20

環境準備

  • 沒有 Dockerfile 或 Docker Compose 檔案
  • 沒有 Pull Request 範本
  • 閱讀貢獻指南

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

Balatro-Multiplayer/BalatroMultiplayerAPI 的其他 Issue

查看 Balatro-Multiplayer/BalatroMultiplayerAPI 的全部 Issue

相似的 Issue

更多 Lua Issue

把新 issue 寄到你的電子郵件信箱

精選適合新手參與的 GitHub issue 摘要。