games: add a colour-position recall mode for visual memory

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Issue 类型
功能
描述清晰度
基本清楚
活跃度
活跃

调研方向

Start by reading issues #24 and #58 to understand the parent work and dependency, then locate the existing Digit Recall game and its shared memory/session controls. Trace how rounds, timing, feedback and restarts currently work before planning the new mode. Done means the specified layout, recall, progression, accessibility and browser checks are covered; the issue does not name files or tests, so finding the entry points will take project familiarity.

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描述

enhancement games help wanted

Part of #24. Depends on #58.

Student problem

The existing Digit Recall game trains number memory. Students also need a short exercise that asks them to remember where visual items appeared.

Scope

  • Show a small grid of distinct colors with accompanying symbols/text labels for a defined memorization window.
  • Hide it, name one of those items and ask the student to choose its former position.
  • Start with a 2×2 layout and introduce documented progression in exposure time or layout complexity.
  • Keep the spatial-memory mechanic separate from typing a remembered number, while reusing common memory/session controls.
  • Provide learning replay and feedback showing the original layout. Timed rounds use the shared timing policy.
  • Do not make color the only way to distinguish items; test labeled and high-contrast presentations with keyboard/touch input.
  • Keep both existing games available, free and usable without login.

Done when

  • Tests cover layout generation, target/position evaluation, memorization-to-recall transitions and progression.
  • Hidden items cannot remain selectable/readable as the answer during recall.
  • Browser checks complete a round, view feedback and restart without retaining the previous target.
主要语言
TypeScript
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1
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1
平均合并
8 小时 58 分钟
30 天内合并 PR
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环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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