support int32 and int64 operations in all benchmarks
还没有人认领这个 Issue。
评估
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 新手友好度
- 30/100
- Issue 类型
- 功能
- 描述清晰度
- 基本清楚
- 活跃度
- 停滞
- 技术栈
- cpp
- 领域
- performance
调研方向
没有指定文件或基准测试入口点。首先盘点仓库中的基准测试,并运行现有测试套件,以了解类型是如何选择的。完成的标准是每个基准测试都支持 int32 和 int64,并且在需要时提供一种可选方式来保留现有子集。
由索引模型根据 Issue 内容生成。
描述
Modern GPUs are doing excellent jobs for int32/fp32 but at least with NVidia and possibly AMD are underperforming on int64 which has significant impact on some applications, whether they be fixed point, time keeping, or workhorse types for algorithms such the numeric types reproblas is built on. I can understand in some cases why fp64 is doing bad but int64 has no excuse when int32 performs so many times faster.
Of course maybe these guesses are incorrect, I've only heard of them as heresay.
This issue calls for each benchmark to be extended to support int32/int64 which may help people understand which GPUs will work for what applications better.
Maybe add an option for dividing up which classes you care about, if you want to preserve the existing subset of functionality (like if you didn't want to run 2x as many tests...)
- 主要语言
- C++
- 星标
- 6
- 派生
- 6
- PR 合并指标
- 30 天内没有已合并 PR
贡献指南
这个仓库没有索引到贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
arrayfire/arrayfire-benchmark 的其他 Issue
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难度 3/5 1-2 天 新手友好度 35/100
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难度 4/5 3-5 天 新手友好度 35/100
查看 arrayfire/arrayfire-benchmark 的全部 Issue
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