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Sample presents glitches in Android in "Use Existing Build" play mode script mode

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评估

难度
4/5
预计耗时
3-5 天
新手友好度
30/100
Issue 类型
缺陷
描述清晰度
需要澄清
活跃度
停滞
技术栈
android, csharp, unity

调研方向

The issue names no files or tests. Start by reproducing the visual glitches in the Addressables-Sample project on Android using the "Use Existing Build" play mode in script mode, then compare the result with iOS and review the linked issue 18. Done means identifying the cause and determining whether the sample needs a fix or clearer documentation.

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描述

Hi,
I'm basically experiencing the issue explained here. The thing is, while I understand that there are shaders that can only be rendered in specific platforms, shouldn't the sample work right away without these visual glitches? The exact same project works just fine when the platform is iOS.

I sadly lost a couple of days trying to figure out why it looked like my project wasn't properly loading some random textures until I tested the sample project only to find out that the same issue happened there.

I'd appreciate any explanation to try to avoid this issue in the future.
Many thanks,

主要语言
C#
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贡献指南

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从这里开始

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  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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