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"Leaky" memory usage when using repeat_infinite()

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难度
3/5
预计耗时
1-2 天
新手友好度
42/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
停滞
技术栈
rust

调研方向

Start by reading the repeat_infinite() implementation and the source types it wraps, then reproduce the reported growth with the Rust 0.20.1 setup: a Sink playing a Decoder over a Cursor<Vec<u8>>. Compare memory use with and without repetition over time. The issue is resolved when repeated playback no longer causes unbounded memory growth; the report does not name a test or file.

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描述

bug

Hello,
I'm using Rodio for my application and I'd like for my music to repeat multiple times. I've found the repeat_infinite() function for the Source struct but when I monitored the memory usage I've found out that it's growing about at 10mb every 15 seconds.

I haven't checked if it eventually caps, I only saw that it went from 30mb of memory to 100mb+.

Not using repeat_infinite() works as intended, the memory usage doesn't move.

In my app I create a Sink and I append the Decoder wrapping my music. I assumed that the problem was about buffering more and more music, but in my case the music is in a Cursor<Vec<u8>> so it shouldn't load any more of it (plus my music file is definitely less than 70mb).

System:
OS: Linux X11 pop 22.04
Memory: 61.9 GiB
Architecture: x86_64
GPU: NVIDIA GeForce RTX 4070 || NVIDIA || 560.35.03

Relevant crates:
cpal = "0.15.3"
rodio = "0.20.1"

主要语言
Rust
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  • 没有 Dockerfile 或 Docker Compose 文件
  • 没有 Pull Request 模板
  • 阅读贡献指南

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  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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