Check that transparent decals don't cut the surface under them, and how that follows the material
维护者通常 1 天内回复
还没有人认领这个 Issue。
评估
调研方向
Read DecalSurfaceBuilder and ChiselDecalSettings, then inspect the existing decal component tests to see how render meshes and colliders are checked. Add tests for transparent and opaque decal materials against both transparency settings, including the collider behavior; done means the tests establish the expected surface cuts, overlay offsets, and inspector warning or material-following behavior.
由索引模型根据 Issue 内容生成。
描述
A decal marked transparent is drawn over the surface under it; an opaque one cuts its shape out of that surface and puts itself in its place (DecalSurfaceBuilder: transparent volumes are skipped by the cut). Whether a decal is transparent is its own setting (ChiselDecalSettings.transparent, on by default), not taken from its material.
To check:
- A transparent decal leaves the surface under it whole in the render mesh, and its pieces are drawn over it with the surface offset
- An opaque decal whose material is transparent cuts a hole the material then shows through, and a transparent decal with an opaque material draws over a surface it could have replaced. Decide whether the setting should follow the material (render queue or surface type), or at least warn in the decal's inspector when they disagree
- The collider keeps the uncut surface either way
- Tests for each, in the component tests next to the existing decal tests
- 主要语言
- C#
- 星标
- 135
- 派生
- 15
- 平均合并
- 24 分钟
- 30 天内合并 PR
- 89
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Improve decal UX未关闭enhancement UX
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