Improve material handling for generators

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还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
35/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
活跃
技术栈
csharp, unity
领域
game-dev, tooling

调研方向

Start by reading the generator implementations and their inspector controls to understand how generated brushes and surfaces receive materials. The issue calls for per-part material slots, assignments that survive generator setting changes, scene-level assignment to a surface or whole part, and the same approach across generators; done means these behaviors work consistently for every generator.

由索引模型根据 Issue 内容生成。

描述

Generators such as the stairs make many brushes and surfaces, and setting their materials is awkward. Improve how materials are assigned and kept for generators:

  • Clear material slots per part (treads, risers, sides, guardrails, and so on) that are easy to find and set in the inspector.
  • Materials stay where they were set when the generator's settings change and it makes a different number of brushes or surfaces.
  • Setting a material on one surface in the scene, or for a whole part at once.
  • The same approach for every generator.
主要语言
C#
星标
135
派生
15
平均合并
22 分钟
30 天内合并 PR
97

环境准备

这个项目没有提供开发容器、Dockerfile 或贡献指南,环境需要你自己搭建:先看它的 README,通用步骤见我们的新手贡献指南。

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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