Bitter Dead Explosion should scale with SPELL modifiers (increased spell damage/spell critical hit chance/spell critical damage bonus)

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还没有人认领这个 Issue。

评估

难度
3/5
预计耗时
1-2 天
新手友好度
56/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
lua
领域
backend, game-dev

调研方向

Start by locating the Bitter Dead Explosion damage calculation and compare how it applies generic, elemental, and spell modifiers. Check the relevant damage calculation tests or add a focused case if none is mentioned in the project; done when spell damage, spell critical chance, and spell critical damage modifiers affect the result as described while existing modifiers continue to work.

由索引模型根据 Issue 内容生成。

描述

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

In game, Bitter Dead Explosion damage does scale with spell modifiers such as "increased spell damage", "% increased Critical Damage Bonus" and "% increased Critical Spell Damage Bonus".

What is the value from the calculation in Path of Building?

In Path of Building, the damage does not scale with spell modifiers.
It does scale correctly with generic crit, cold damage, lightning damage, elemental damage.

How to reproduce the issue

No response

PoB for PoE2 build code
0.23.1-bb52d6b36
Screenshots

No response

主要语言
Lua
星标
1.9k
派生
469
平均合并
3 分钟
30 天内合并 PR
1

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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